m↗1miljon.seFind your path↗
10 FREE GUIDES | NO SHORTCUT PROMISES

Create & sell↗

Explore turning a skill or idea into something useful to sell. Crafts, books, design and licensing all require realistic expectations about time and income.

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Write a book for a clear audience

A book may produce royalties and opportunities for other work.

Illustrative timeline: 83 years and 4 months
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Sell your own craft work

Make small batches at prices that actually cover the time involved.

Illustrative timeline: 41 years and 8 months
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License your design

Keep track of rights and agree how the work may be used.

No predictable timeline
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Compose music for assignments

A defined use may be a better business than chasing a hit.

Illustrative timeline: 41 years and 8 months
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Make a niche product

Solve a specific problem with a physical product.

Illustrative timeline: 20 years and 10 months
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Restore furniture and resell it

Knowledge and work can add value to second-hand items.

Illustrative timeline: 55 years and 7 months
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Run a paid workshop

Teach in a small format before building a whole business.

Illustrative timeline: 33 years and 4 months
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Sell what you grow

Small-scale growing may provide a seasonal contribution.

Illustrative timeline: 83 years and 4 months
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Develop a board game

A game needs playtesters before it needs a large print run.

No predictable timeline
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License an invention

Others may sell a useful invention, but the route is uncertain.

No predictable timeline
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All 100 guides ↗