Create & sell↗
Explore turning a skill or idea into something useful to sell. Crafts, books, design and licensing all require realistic expectations about time and income.
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All 100 guides ↗Write a book for a clear audience
A book may produce royalties and opportunities for other work.
Illustrative timeline: 83 years and 4 monthsSell your own craft work
Make small batches at prices that actually cover the time involved.
Illustrative timeline: 41 years and 8 monthsLicense your design
Keep track of rights and agree how the work may be used.
No predictable timelineCompose music for assignments
A defined use may be a better business than chasing a hit.
Illustrative timeline: 41 years and 8 monthsMake a niche product
Solve a specific problem with a physical product.
Illustrative timeline: 20 years and 10 monthsRestore furniture and resell it
Knowledge and work can add value to second-hand items.
Illustrative timeline: 55 years and 7 monthsRun a paid workshop
Teach in a small format before building a whole business.
Illustrative timeline: 33 years and 4 monthsSell what you grow
Small-scale growing may provide a seasonal contribution.
Illustrative timeline: 83 years and 4 monthsDevelop a board game
A game needs playtesters before it needs a large print run.
No predictable timelineLicense an invention
Others may sell a useful invention, but the route is uncertain.
No predictable timeline